setPlateNumber: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
mNo edit summary
Line 47: Line 47:
<dt class="note">[[User:demellion|demellion]]</dt>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
<dd class="note">
'''NOTICE''': If this command is performed where argument is global, the plate will change and [[getPlateNumber]] will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.
'''NOTICE''': If this command is performed where argument is remote, the plate will change and [[getPlateNumber]] will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 09:25, 17 October 2019

Hover & click on the images for description

Description

Description:
Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
Groups:
Uncategorised

Syntax

Syntax:
vehicle setPlateNumber string
Parameters:
vehicle: Object
string: String
Return Value:
Nothing

Examples

Example 1:
vehicle player setPlateNumber "Custom Plate 99"

Additional Information

See also:
getPlateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 19, 2018 - 05:34 (UTC)
demellion
NOTICE: If this command is performed where argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.