isGamePaused: Difference between revisions
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m (updated version to 1.96) |
Lou Montana (talk | contribs) m (arma3dev → arma3) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | arma3 |Game name= | ||
|1.96|Game version= | |1.96|Game version= | ||
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| | | [[isGamePaused]] |SYNTAX= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
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{ | { | ||
[[if]] ([[isGamePaused]]) [[exitWith]] {}; | [[if]] ([[isGamePaused]]) [[exitWith]] {}; | ||
{{cc|...do stuff}} | |||
};</code>|EXAMPLE1= | };</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isGameFocused]], [[isUIContext]], [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[serverCommand]] |SEEALSO= | | [[isGameFocused]], [[isUIContext]], [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[serverCommand]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 21:06, 29 October 2019
Description
- Description:
- Returns true if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note