Tile category - Game logic – Ylands
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<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | ||
*[[Ylands Tile - Show transaction|Show Transaction]] | *[[Ylands Tile - Show transaction|Show Transaction]] | ||
</div> | |||
=AI Behavior= | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;"> | |||
*[[Ylands Tile - AI - Get-set entity|Get / Set Entity]] | |||
*[[Ylands Tile - AI - Get-set agresivity|Get / Set Agresivity]] | |||
*[[Ylands Tile - AI - Get-set detection radius|Get / Set Detection Radius]] | |||
*[[Ylands Tile - AI - Get-set combat range|Get / Set Combat Range]] | |||
*[[Ylands Tile - AI - Get-set flee radius|Get / Set Flee Radius]] | |||
*[[Ylands Tile - AI - Get-set agresivity distance|Get / Set Agresivity Distance]] | |||
*[[Ylands Tile - AI - Get-set fear distance|Get / Set Fear Distance]] | |||
</div> | </div> | ||
Revision as of 14:33, 19 November 2019
Common
Trigger zone
Time trigger
Ask player
Dialogue
Custom Camera
Custom UI
Entity label
Logic label
Particle effect
Animator
Transaction
AI Behavior