bezierInterpolation: Difference between revisions
Jump to navigation
Jump to search
(Fix and example) |
Killzone Kid (talk | contribs) (filled up) |
||
Line 13: | Line 13: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Gets interpolated value based on bezier curve with given control points (progress is 0 | | Gets interpolated value based on bezier curve with given control points (progress value is 0...1 for a curve that starts at pos0 and finishes at posN) |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| progress [[bezierInterpolation]] <nowiki>[ | | progress [[bezierInterpolation]] <nowiki>[pos0, pos1,... posN]</nowiki> |Syntax= | ||
|p1=progress: [[Number]] | |p1=progress: [[Number]] - interpolation value|PARAMETER1= | ||
|p2= | |p2=[pos0, pos1,... posN]: [[Array]]|PARAMETER2= | ||
|p3=pos: [[Array]] in format [[Position3D]]|PARAMETER3= | |||
| [[Array]] |Return Value= | | [[Array]] - a single point position in format [[Position3D]] based on progress value |Return Value= | ||
___________________________________________________________________________________________ | ___________________________________________________________________________________________ | ||
Line 37: | Line 38: | ||
|mp= - |Multiplayer Behaviour= | |mp= - |Multiplayer Behaviour= | ||
| | | [[linearConversion]], [[vectorLinearConversion]] |See Also= | ||
}} | }} | ||
Revision as of 16:08, 24 November 2019
Description
- Description:
- Gets interpolated value based on bezier curve with given control points (progress value is 0...1 for a curve that starts at pos0 and finishes at posN)
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- progress bezierInterpolation [pos0, pos1,... posN]
- Parameters:
- progress: Number - interpolation value
- [pos0, pos1,... posN]: Array
- pos: Array in format Position3D
- Return Value:
- Array - a single point position in format Position3D based on progress value
Examples
- Example 1:
- Quick demonstration that spawns some spheres around player object:
for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };
Additional Information
- See also:
- linearConversionvectorLinearConversion
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note