setEngineRPMRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| game2= arma 3 |= " to "| game2= arma 3 |Game2name= ") |
Lou Montana (talk | contribs) m (Text replacement - "|version2=1.34|= " to "|version2=1.34|Game 2 Version= ") |
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|version2=1.34|= | |version2=1.34|Game 2 Version= | ||
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Revision as of 19:55, 19 December 2019
Description
- Description:
- Instantly set a helicopter's engine RPMs to the given value.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- Uncategorised
Syntax
- Syntax:
- helicopterRTD setEngineRPMRTD [value, engineIndex]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number - desired RPMs
- engineIndex: Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setEngineRPMRTD [6500, -1];
Additional Information
- See also:
- setWantedRPMRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Command Group: RTD