BIS fnc exportCfgVehiclesAssetDB: Difference between revisions

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m (Text replacement - "|= Execution " to "|Execution= ")
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| Copies CfgVehicles information to clipboard in wiki format. Used to export:
| Copies [[:Category:CfgVehicles|CfgVehicles]] information to clipboard in wiki format. |DESCRIPTION=
* [[Arma 3 CfgVehicles EAST]]
* [[Arma 3 CfgVehicles WEST]]
* [[Arma 3 CfgVehicles GUER]]
* [[Arma 3 CfgVehicles CIV]]
* [[Arma 3 CfgVehicles Structures]]
* [[Arma 3 CfgVehicles Ruins & Wrecks]]
* [[Arma 3 CfgVehicles Equipment]]
* [[Arma 3 CfgVehicles EMPTY]]
* [[Arma 3 CfgVehicles VR Objects]]
* [[Arma 3 CfgVehicles Animals]]
* [[Arma 3 CfgVehicles Other]] |DESCRIPTION=
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| [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] |SYNTAX=
| [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] |SYNTAX=


|p1= side: [[Array]] or [[Number]] - (default: [4,5,6,7,8,9]) can be:
|p1= side: [[Array]] or [[Number]] - (default: {{Inline code|[4,5,6,7,8,9]}}) can be:
{{{!}} style{{=}}"vertical-align: top"
{{!}}
* 0: OPFOR / CSAT
* 0: OPFOR / CSAT
* 1: BLUFOR / NATO
* 1: BLUFOR / NATO
Line 29: Line 20:
* 3: Civilian
* 3: Civilian
* 4: Unknown
* 4: Unknown
{{!}}
* 5: Enemy
* 5: Enemy
* 6: Friendly
* 6: Friendly
Line 34: Line 26:
* 8: Empty
* 8: Empty
* 9: AmbientLife
* 9: AmbientLife
{{!}}}
see [[side]].
see [[side]].
  |PARAMETER1=
  |PARAMETER1=
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|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br />
|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br />
Can be one of the following:
Can be one of the following:
{{{!}} style{{=}}"vertical-align: top"
{{!}}
* 0: civilian units
* 0: civilian units
* 1: structures
* 1: structures
* 2: ruins and wrecks
* 2: ruins and wrecks
* 3: equipment
* 3: equipment
{{!}}
* 4: objects
* 4: objects
* 5: VR
* 5: VR
* 6: animals |PARAMETER2=
* 6: animals
{{!}}} |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[0]&nbsp;&nbsp; [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// OPFOR / CSAT}}
|x1= <code>[0]   [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EAST]]}}
[1]&nbsp;&nbsp; [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// BLUFOR / NATO}}
[1]   [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles WEST]]}}
[2]&nbsp;&nbsp; [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Independent / Guerrilla}}
[2]   [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles GUER]]}}
[3,0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, Civilian}}
[3,0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles CIV]]}}
[3,1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, Structures}}
[3,1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Structures]]}}
[3,2] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, Ruins & Wrecks}}
[3,2] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Ruins & Wrecks]]}}
[3,3] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, Equipment}}
[3,3] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Equipment]]}}
[3,4] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, Objects}}
[3,4] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EMPTY]]}}
[3,5] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, VR Objects}}
[3,5] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles VR Objects]]}}
[3,6] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Civilian side, Animals}}
[3,6] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Animals]]}}
[]&nbsp;&nbsp;&nbsp; [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{codecomment|// Other - Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> |EXAMPLE1=
[]   [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Other]]:}}
{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> |EXAMPLE1=
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|exec= spawn |Execution=
|exec= spawn |Execution=


| [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHint]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] |SEEALSO=
| [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHints]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] |SEEALSO=
}}
}}



Revision as of 23:36, 19 December 2019

Hover & click on the images for description

Description

Description:
Copies CfgVehicles information to clipboard in wiki format.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[side, category] call BIS_fnc_exportCfgVehiclesAssetDB
Parameters:
side: Array or Number - (default: [4,5,6,7,8,9]) can be:
  • 0: OPFOR / CSAT
  • 1: BLUFOR / NATO
  • 2: Independent / Guerrilla
  • 3: Civilian
  • 4: Unknown
  • 5: Enemy
  • 6: Friendly
  • 7: Logic
  • 8: Empty
  • 9: AmbientLife
see side.
category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:
  • 0: civilian units
  • 1: structures
  • 2: ruins and wrecks
  • 3: equipment
  • 4: objects
  • 5: VR
  • 6: animals
Return Value:
Nothing

Examples

Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life

Additional Information

See also:
sideCfgVehicles config side valueBIS_fnc_exportCfgGroupsBIS_fnc_exportCfgHintsBIS_fnc_exportCfgMagazinesBIS_fnc_exportCfgPatchesBIS_fnc_exportCfgVehiclesBIS_fnc_exportCfgWeapons

Notes

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Only post proven facts here! Add Note

Notes

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