BIS fnc exportCfgVehiclesAssetDB: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Copies CfgVehicles information to clipboard in wiki format. | | Copies [[:Category:CfgVehicles|CfgVehicles]] information to clipboard in wiki format. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] |SYNTAX= | | [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] |SYNTAX= | ||
|p1= side: [[Array]] or [[Number]] - (default: [4,5,6,7,8,9]) can be: | |p1= side: [[Array]] or [[Number]] - (default: {{Inline code|[4,5,6,7,8,9]}}) can be: | ||
{{{!}} style{{=}}"vertical-align: top" | |||
{{!}} | |||
* 0: OPFOR / CSAT | * 0: OPFOR / CSAT | ||
* 1: BLUFOR / NATO | * 1: BLUFOR / NATO | ||
Line 29: | Line 20: | ||
* 3: Civilian | * 3: Civilian | ||
* 4: Unknown | * 4: Unknown | ||
{{!}} | |||
* 5: Enemy | * 5: Enemy | ||
* 6: Friendly | * 6: Friendly | ||
Line 34: | Line 26: | ||
* 8: Empty | * 8: Empty | ||
* 9: AmbientLife | * 9: AmbientLife | ||
{{!}}} | |||
see [[side]]. | see [[side]]. | ||
|PARAMETER1= | |PARAMETER1= | ||
Line 39: | Line 32: | ||
|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br /> | |p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br /> | ||
Can be one of the following: | Can be one of the following: | ||
{{{!}} style{{=}}"vertical-align: top" | |||
{{!}} | |||
* 0: civilian units | * 0: civilian units | ||
* 1: structures | * 1: structures | ||
* 2: ruins and wrecks | * 2: ruins and wrecks | ||
* 3: equipment | * 3: equipment | ||
{{!}} | |||
* 4: objects | * 4: objects | ||
* 5: VR | * 5: VR | ||
* 6: animals |PARAMETER2= | * 6: animals | ||
{{!}}} |PARAMETER2= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[0] | |x1= <code>[0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EAST]]}} | ||
[1] | [1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles WEST]]}} | ||
[2] | [2] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles GUER]]}} | ||
[3,0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles CIV]]}} | ||
[3,1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Structures]]}} | ||
[3,2] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,2] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Ruins & Wrecks]]}} | ||
[3,3] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,3] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Equipment]]}} | ||
[3,4] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,4] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EMPTY]]}} | ||
[3,5] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,5] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles VR Objects]]}} | ||
[3,6] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{ | [3,6] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Animals]]}} | ||
[] | [] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Other]]:}} | ||
{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> |EXAMPLE1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
| [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[ | | [[side]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[BIS_fnc_exportCfgGroups]], [[BIS_fnc_exportCfgHints]], [[BIS_fnc_exportCfgMagazines]], [[BIS_fnc_exportCfgPatches]], [[BIS_fnc_exportCfgVehicles]], [[BIS_fnc_exportCfgWeapons]] |SEEALSO= | ||
}} | }} | ||
Revision as of 23:36, 19 December 2019
Description
- Description:
- Copies CfgVehicles information to clipboard in wiki format.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [side, category] call BIS_fnc_exportCfgVehiclesAssetDB
- Parameters:
- side: Array or Number - (default:
[4,5,6,7,8,9]
) can be:- 0: OPFOR / CSAT
- 1: BLUFOR / NATO
- 2: Independent / Guerrilla
- 3: Civilian
- 4: Unknown
- 5: Enemy
- 6: Friendly
- 7: Logic
- 8: Empty
- 9: AmbientLife
- category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:- 0: civilian units
- 1: structures
- 2: ruins and wrecks
- 3: equipment
- 4: objects
- 5: VR
- 6: animals
- Return Value:
- Nothing
Examples
- Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
Additional Information
- See also:
- sideCfgVehicles config side valueBIS_fnc_exportCfgGroupsBIS_fnc_exportCfgHintsBIS_fnc_exportCfgMagazinesBIS_fnc_exportCfgPatchesBIS_fnc_exportCfgVehiclesBIS_fnc_exportCfgWeapons
Notes
-
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Only post proven facts here! Add Note