BIS fnc exportCfgVehiclesAssetDB: Difference between revisions

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(Fix page presentation)
m (Fix table)
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|p1= side: [[Array]] or [[Number]] - (default: {{Inline code|[4,5,6,7,8,9]}}) can be:
|p1= side: [[Array]] or [[Number]] - (default: {{Inline code|[4,5,6,7,8,9]}}) can be:
{{{!}} style{{=}}"vertical-align: top"
{{{!}}
{{!}}
{{!}}
* 0: OPFOR / CSAT
* 0: OPFOR / CSAT
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|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br />
|p2= category: [[Number]] - (Optional, default 0 if ''side'' is a number, always reverts to 1 if ''side'' an array) only used when ''side'' is set to '''3'''.<br />
Can be one of the following:
Can be one of the following:
{{{!}} style{{=}}"vertical-align: top"
{{{!}}
{{!}}
{{!}}
* 0: civilian units
* 0: civilian units
Line 38: Line 38:
* 2: ruins and wrecks
* 2: ruins and wrecks
* 3: equipment
* 3: equipment
{{!}}
{{!}} style{{=}}"vertical-align: top" {{!}}
* 4: objects
* 4: objects
* 5: VR
* 5: VR

Revision as of 23:37, 19 December 2019

Hover & click on the images for description

Description

Description:
Copies CfgVehicles information to clipboard in wiki format.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[side, category] call BIS_fnc_exportCfgVehiclesAssetDB
Parameters:
side: Array or Number - (default: [4,5,6,7,8,9]) can be:
  • 0: OPFOR / CSAT
  • 1: BLUFOR / NATO
  • 2: Independent / Guerrilla
  • 3: Civilian
  • 4: Unknown
  • 5: Enemy
  • 6: Friendly
  • 7: Logic
  • 8: Empty
  • 9: AmbientLife
see side.
category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:
  • 0: civilian units
  • 1: structures
  • 2: ruins and wrecks
  • 3: equipment
  • 4: objects
  • 5: VR
  • 6: animals
Return Value:
Nothing

Examples

Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life

Additional Information

See also:
sideCfgVehicles config side valueBIS_fnc_exportCfgGroupsBIS_fnc_exportCfgHintsBIS_fnc_exportCfgMagazinesBIS_fnc_exportCfgPatchesBIS_fnc_exportCfgVehiclesBIS_fnc_exportCfgWeapons

Notes

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Only post proven facts here! Add Note

Notes

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