Game logic - Environment – Ylands
Jump to navigation
Jump to search
(Created page with "=Description= *Helps the game engine to define enclosed areas and adjust post processing. =Properties= ===Zone shape=== *Shape of the Environment zone - box, sphere or caps...") |
No edit summary |
||
Line 1: | Line 1: | ||
=Description= | =Description= | ||
*Helps the game engine to define enclosed areas and adjust post processing. | *Helps the game engine to define enclosed areas and adjust post processing in them. | ||
=Properties= | =Properties= | ||
Line 6: | Line 6: | ||
===Zone shape=== | ===Zone shape=== | ||
*Shape of the Environment zone - box, sphere or capsule. | *Shape of the Environment zone - box, sphere or capsule. | ||
===Visible=== | ===Visible=== | ||
Line 15: | Line 12: | ||
===Color=== | ===Color=== | ||
*Color of Environment zone boundaries (when visible). | *Color of Environment zone boundaries (when visible). | ||
===Light Intensity=== | |||
*Intensity of light inside the Interior zone (0 - 1). | |||
===Environment Temperature=== | |||
*Environmental temperature inside the zone, default 20, unlimited scale | |||
===Use Custom Post Process=== | |||
*Zone will apply effects of selected [[Ylands Game logic - Custom Post Process|Custom Post Process]] | |||
=Related instructions= | =Related instructions= |
Revision as of 11:47, 7 January 2020
Description
- Helps the game engine to define enclosed areas and adjust post processing in them.
Properties
Zone shape
- Shape of the Environment zone - box, sphere or capsule.
Visible
- Makes the Environment zone boundaries visible even in game.
Color
- Color of Environment zone boundaries (when visible).
Light Intensity
- Intensity of light inside the Interior zone (0 - 1).
Environment Temperature
- Environmental temperature inside the zone, default 20, unlimited scale
Use Custom Post Process
- Zone will apply effects of selected Custom Post Process
Related instructions