insertEditorObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
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[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]] |
Revision as of 13:25, 6 April 2020
Description
- Description:
- Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map insertEditorObject [type,value,[name1,value1,...],subtype class]
- Parameters:
- map: Control -
- [type,value,[name1,value1,...],subtype class]: Array -
- Return Value:
- String
Examples
- Example 1:
(example)
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 7, 2015 - 13:56 (UTC)
- Benargee
- "This works only in the old 3D editor"
- KM