triggerAmmo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|exec=" to "|serverExec=") |
Lou Montana (talk | contribs) m (Add See Also) |
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|eff= |Multiplayer Effects = | |eff= |Multiplayer Effects = | ||
|serverExec= |Multiplayer Execution | |serverExec= |Multiplayer Execution ("server" or empty)= | ||
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|mp= | |mp= |Multiplayer Behaviour= | ||
| |See Also= | | [[getShotParents]] [[Arma 3: Event Handlers#Fired|"Fired" Event Handler]] |See Also= | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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Revision as of 18:07, 11 March 2020
Description
- Description:
- Triggers a munition such as shells, bullets, missiles, rockets and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered.
- Groups:
- Uncategorised
Syntax
- Syntax:
- triggerAmmo munition
- Parameters:
- munition: Object
- Return Value:
- Nothing
Examples
- Example 1:
triggerAmmo bomb1
Additional Information
- See also:
- getShotParents "Fired" Event Handler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note