Real Virtuality: Difference between revisions
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__NOTOC__ | |||
The different versions of the engine are as follows: | The different versions of the engine are as follows: | ||
===Real Virtuality 1=== | ===Real Virtuality 1=== | ||
* {{GameCategory|ofp||y}}: 1.00 - 1.46 | |||
* | * {{GameCategory|ofpr||y}}: 1.75-1.96 | ||
* | * [[:Category:Virtual Battlespace|Virtual Battlespace 1]]: 1.75-2.12.14 | ||
* | |||
===Real Virtuality 2=== | ===Real Virtuality 2=== | ||
* {{GameCategory|ofpe||y}}: 2.85 | |||
* | * {{GameCategory|arma1||y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]]) | ||
* | * [[:Category:Virtual Battlespace|Virtual Battlespace 2]]: 1.19.5630 | ||
* | * [[:Category:Virtual Battlespace|Virtual Battlespace 2 VTK]]: undetermined | ||
* | |||
===Real Virtuality 3=== | ===Real Virtuality 3=== | ||
* {{GameCategory|arma2||y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]]) | |||
* | * {{GameCategory|arma2oa||y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]]) | ||
* | * {{GameCategory|tkoh||y}} | ||
* | |||
===Real Virtuality 4=== | ===Real Virtuality 4=== | ||
* {{GameCategory|arma3||y}} | |||
* | |||
[[Category:Projects]] | [[Category:Projects]] |
Revision as of 22:15, 30 December 2020
Introduction
The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.
The different versions of the engine are as follows:
Real Virtuality 1
- 1.00 - 1.46
- 1.75-1.96
- Virtual Battlespace 1: 1.75-2.12.14
Real Virtuality 2
- 2.85
- 5089 - 5151 - 5163 (See also build numbers)
- Virtual Battlespace 2: 1.19.5630
- Virtual Battlespace 2 VTK: undetermined
Real Virtuality 3
- 57270 (v1.00) - 74450 (v1.08) (See also build numbers)
- 70996 (v1.50) - 76134 (v1.56) (See also build numbers)