failMission: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
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'''Mission saves won't be deleted'''.<br><br> | '''Mission saves won't be deleted'''.<br><br> | ||
{{Feature arma3|To maintain Arma 3 visual style, it | {{Feature arma3|To maintain Arma 3 visual style, it is recommended to use [[BIS_fnc_endMission]] instead.}} | ||
|DESCRIPTION= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 09:03, 8 September 2020
Description
- Description:
- Finish the mission. If the server is set to run persistent mission, failMission will not end the mission when last player gets kicked to the lobby. Use endMission to end the mission.
The end type can be:
- "CONTINUE"
- "KILLED"
- "LOSER"
- "END1"
- "END2"
- "END3"
- "END4"
- "END5"
- "END6"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
failMission "LOSER";
Additional Information
- See also:
- endMissionforceEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note