loadGame: Difference between revisions

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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_System|{{:{{PAGENAME}}}}]]

Revision as of 07:47, 13 July 2020

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"

A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Uncategorised

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

[[Category:Command_Group:_System|

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"

A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Uncategorised

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

[[Category:Command_Group:_System|Template loop detected: loadGame]]]]