synchronizeObjectsAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
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| unit '''synchronizeObjectsAdd''' | | unit '''synchronizeObjectsAdd''' objects |SYNTAX= | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= | |p2= objects: [[Array]] - An array of objects |PARAMETER2= | ||
|p3= |PARAMETER3= | |p3= |PARAMETER3= | ||
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|x1= < | |x1= <code>_acm = _groupLogic [[createUnit]] ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"]; | ||
_acm synchronizeObjectsAdd [player];</ | _acm [[synchronizeObjectsAdd]] <nowiki>[</nowiki>[[player]]<nowiki>]</nowiki>;</code>|EXAMPLE1= | ||
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Revision as of 13:43, 24 September 2020
Description
- Description:
- Add given objects to the unit's list of synchronized objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit synchronizeObjectsAdd objects
- Parameters:
- unit: Object
- objects: Array - An array of objects
- Return Value:
- Nothing
Examples
- Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
- synchronizeObjectsRemove
Notes
-
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