Hardrock/Sandbox – User

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 65: Line 65:
  Option 2:
  Option 2:


<h2 class="sectionheader">Dependencies:</h2><dl><dt>Game:</dt><dd>Operation Flashpoint</dd><dt>Version:</dt><dd>1.00</dd></dl><h2 class="sectionheader">Description:</h2><dl><dt>Description:</dt><dd>Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.</dd></dl><h2 class="sectionheader">Usage:</h2><dl><dt>Syntax:</dt><dd>unit '''addEventHandler''' [type, code]</dd><dt>Parameters:</dt><dd class="param">unit: [[Object]]
<h2 class="sectionheader">Dependencies:</h2>
 
<dl>
type: [[String]] - Event handler type
<dt>Game:</dt><dd>Operation Flashpoint</dd>
 
<dt>Version:</dt><dd>1.00</dd>
code: [[String]] - Code that should be executed once the event occurs</dd><dt>Return Value:</dt><dd>[[Integer]]
</dl>
 
<h2 class="sectionheader">Description:</h2>
The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.</dd><dt>Multiplayer Behaviour:</dt><dd>Unknown.</dd></dl><h2 class="sectionheader">Examples:</h2>
<dl>
<dl><dt>Example 1:</dt><dd><code>Code 1</code></dd><dt>Example 2:</dt><dd><code>Code 2</code></dd></dl><h2 class="sectionheader">Additional Information:</h2><dl><dt>See also:</dt><dd>'''[[removeEventHandler]]'''</dd><dt>Attention:</dt><dd>Not filled.</dd><dt>Bugs:</dt><dd>
<dt>Description:</dt><dd>Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.</dd>
</dl>
<h2 class="sectionheader">Usage:</h2>
<dl>
<dt>Syntax:</dt><dd>unit '''addEventHandler''' [type, code]</dd>
<dt>Parameters:</dt><dd class="param">unit: [[Object]]</dd><dd class="param">type: [[String]] - Event handler type</dd><dd class="param">code: [[String]] - Code that should be executed once the event occurs</dd>
<dt>Return Value:</dt><dd>[[Integer]]<br/>
The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.</dd>
<dt>Multiplayer:</dt><dd>Behaviour unknown.</dd>
</dl>
<h2 class="sectionheader">Examples:</h2>
<dl>
<dt>Example 1:</dt><dd><code>Code 1</code></dd>
<dt>Example 2:</dt><dd><code>Code 2</code></dd>
</dl>
<h2 class="sectionheader">Additional Information:</h2>
<dl>
<dt>See also:</dt><dd>'''[[removeEventHandler]]'''</dd>
<dt>Attention:</dt><dd>Not filled.</dd>
<dt>Bugs:</dt><dd>
* First
* First
* Second
* Second
* Third
* Third
</dd></dl>
</dd>
</dl>


[[Category:Sandbox]]
[[Category:Sandbox]]

Revision as of 01:45, 27 July 2006

Option 1:
Dependencies
Game: Operation Flashpoint
Game Version: 1.00
Description
Description: Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
Usage
Syntax: unit addEventHandler [type, code]
Parameters: unit: Object
type: String Event handler type
code: String Code that should be executed once the event occurs
Return Value: Integer The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
Multiplayer: Behaviour not known.
Examples
Example 1: Code 1
Example 2: Code 2
Additional Information
See also: removeEventHandler
Attention: This and that happens then and then.
Bugs:
  • First bug
  • Second bug


Option 2:

Dependencies:

Game:
Operation Flashpoint
Version:
1.00

Description:

Description:
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.

Usage:

Syntax:
unit addEventHandler [type, code]
Parameters:
unit: Object
type: String - Event handler type
code: String - Code that should be executed once the event occurs
Return Value:
Integer
The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
Multiplayer:
Behaviour unknown.

Examples:

Example 1:
Code 1
Example 2:
Code 2

Additional Information:

See also:
removeEventHandler
Attention:
Not filled.
Bugs:
  • First
  • Second
  • Third