Named Selection: Difference between revisions

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(no empty Named Selections)
(moved part about empty selections to ResLOD)
Line 8: Line 8:
Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br>  
Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br>  
User defined objects (for animations, for example) can be named anything.
User defined objects (for animations, for example) can be named anything.
There should be no Named Selections in the [[LOD#.3Cresolution.3E | Resolution LOD]] that are empty (contain no vertexes), as that might cause the game to crash once the model becomes visible.

Revision as of 13:51, 28 July 2006


NamedSelection.gif

Some objects or vertexes need to be named in order for them to work properly.

This is done in the 'Named Selection' window (Alt-L).

Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.