saveGame: Difference between revisions

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[[Category:Scripting Commands OFP 1.46|SAVEGAME]]
[[Category:Scripting Commands OFP 1.46|SAVEGAME]]
[[Category:Scripting Commands Armed Assault|SAVEGAME]]
[[Category:Scripting Commands Armed Assault|SAVEGAME]]
[[Category:Command_Group:_System|{{:{{PAGENAME}}}}]]
[[Category:Command_Group:_System|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 07:48, 13 July 2020

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.

Since Arma 3 v1.87.145159 a scripted event handler "OnSaveGame" is available
Groups:
Uncategorised

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
enableSavingloadGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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