Hardrock/Sandbox – User

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<dd class="notedate">{{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}, {{CURRENTTIME}}</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">
I found out that you have to take care of several things when using this command on a dedicated server. ...
</dd>
<dd class="notedate">{{CURRENTDAY}} {{CURRENTMONTHNAME}} {{CURRENTYEAR}}, {{CURRENTTIME}}</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">
I found out that you have to take care of several things when using this command on a dedicated server. ...
</dd>
<dd class="notedate">28 July 2006, 13:12</dd>
<dd class="notedate">28 July 2006, 13:12</dd>
<dt class="note">'''[[User:Hoz|hoz]]'''</dt><dd class="note">  
<dt class="note">'''[[User:Hoz|hoz]]'''</dt><dd class="note">  
I found out that you have to take care of several things when using this command on a dedicated server. ...
I found out that you have to take care of several things when using this command on a dedicated server. ...
</dd>
<dd class="notedate">28 July 2006, 13:13</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">
I guess that one with the usernames and time works now.
</dd>
</dd>



Revision as of 14:13, 28 July 2006

{{Command|=
____________________________________________________________________________________________

| 1.00 |=
____________________________________________________________________________________________

| Adds an event handler to a given unit. For more information about event handlers and their 
types check the scripting topic Event Handlers in this reference. You may add as many event 
handlers of any type as you like to every unit, if you add an event handler of type "killed" 
and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to 
delete event handlers. |=
____________________________________________________________________________________________

| object '''addEventHandler''' [type, code] |=

|p1= object: [[Object]] |=

|p2= type: [[String]] - Explanation |=

|p3= code: [[String]] - Explanation |=

| [[Integer]] - The index of the currently added event handler is returned. Indices start at 
0 for each unit and increment with each added event handler. |=

|mp= Multiplayer behaviour . . . |=
____________________________________________________________________________________________

|x1= Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor 
invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam 
et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est 
Lorem ipsum dolor sit amet. 

<code>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor 
invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua.</code>

At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea 
takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur 
sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam 
erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita 
kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. |=
____________________________________________________________________________________________

|x2= Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor 
invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam 
et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est 
Lorem ipsum dolor sit amet. |=
____________________________________________________________________________________________

| [[removeEventHandler]] |=

}}
<div class="command_description">
<!-- Post notes here -->

</div>

makes


-wrong parameter ("1.00") defined!-[[:Category:Introduced with 1.00 version adds an event handler to a given unit. for more information about event handlers and their

types check the scripting topic event handlers in this reference. you may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. use removeeventhandler to delete event handlers.|ADDS AN EVENT HANDLER TO A GIVEN UNIT. FOR MORE INFORMATION ABOUT EVENT HANDLERS AND THEIR TYPES CHECK THE SCRIPTING TOPIC EVENT HANDLERS IN THIS REFERENCE. YOU MAY ADD AS MANY EVENT HANDLERS OF ANY TYPE AS YOU LIKE TO EVERY UNIT, IF YOU ADD AN EVENT HANDLER OF TYPE "KILLED" AND THERE ALREADY EXISTS ONE, THE OLD ONE DOESN'T GET OVERWRITTEN. USE REMOVEEVENTHANDLER TO

DELETE EVENT HANDLERS.]]
Hover & click on the images for description

Description

Description:
object addEventHandler [type, code]
Multiplayer:
Multiplayer behaviour . . .
Groups:
Uncategorised

Syntax

Syntax:
Integer - The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.
Parameters:
object: Object
type: String - Explanation
code: String - Explanation
Return Value:
removeEventHandler

Examples

Example 1:
Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.
Example 2:
Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with 1.00 version Adds an event handler to a given unit. For more information about event handlers and their

types check the scripting topic Event Handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.]][[ Category: 1.00: New Scripting Commands | HARDROCK/SANDBOX]][[ Category: 1.00: Scripting Commands | HARDROCK/SANDBOX]]

28 July 2006, 13:12
hoz
I found out that you have to take care of several things when using this command on a dedicated server. ...
28 July 2006, 13:13
hardrock
I guess that one with the usernames and time works now.