flagOwner: Difference between revisions

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|eff= global|Multiplayer Effects=
|eff= global|Multiplayer Effects=
|gr1= Flags |GROUP1=
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| [[flag]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
| [[flag]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
|gr1= Flags
|gr2= Object Information
}}
}}



Revision as of 17:07, 26 September 2020

Hover & click on the images for description

Description

Description:
Returns the global owner of a flag. A getter for setFlagOwner. Note that owner of a flag is Object rather than Number, as how it is usually with other owner commands
Groups:
Flags

Syntax

Syntax:
flagOwner flag
Parameters:
flag: Object
Return Value:
Object - The person or vehicle that owns the flag is returned. If used on anything else than a flag, the returned value is objNull. If the flag is on its pole, the return value is NULL. If the flagowner is dead, the return value is the name of the soldier model.

Examples

Example 1:
_person = flagOwner _flagOne;

Additional Information

See also:
flagsetFlagOwnersetFlagSidesetFlagTextureflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

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Notes

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