isLaserOn: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "|= Multiplayer Execution ("server" or empty)" to "|Multiplayer Execution ("server" or empty)=") |
||
Line 10: | Line 10: | ||
|eff=global |Multiplayer Effects= ("local" or "global") | |eff=global |Multiplayer Effects= ("local" or "global") | ||
|serverExec= | | |serverExec= |Multiplayer Execution ("server" or empty)= | ||
|gr1= Weapons |GROUP1= | |gr1= Weapons |GROUP1= |
Revision as of 00:52, 23 December 2020
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
_on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note