behaviour: Difference between revisions

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Possible options are:
Possible options are:


    * "CARELESS"
* "CARELESS"
    * "SAFE"
* "SAFE"
    * "AWARE"
* "AWARE"
    * "COMBAT"
* "COMBAT"
    * "STEALTH"
* "STEALTH"





Revision as of 14:34, 15 April 2006

back to COMREF

behaviour unit


Operand types:

unit: Object

Type of returned value:

String

Description:

Behaviour mode of given unit.

Possible options are:

  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"


Example:

_mood = behaviour player