buttonSetAction: Difference between revisions
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|1.5|= Game version | |1.5|= Game version | ||
|arg= local |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See [[Dialog Control]] for more information about user dialogs. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''buttonSetAction''' |= Syntax | | '''buttonSetAction''' [idc, code] |= Syntax | ||
|p1= idc: [[Integer]] - control ID |= Parameter 1 | |||
| | |p2= code: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre>buttonSetAction [100, | |x1= <pre>buttonSetAction [100, {player exec "reply.sqs"}]</pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[buttonAction]] |= See also | ||
}} | }} |
Revision as of 22:26, 1 August 2006
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
- Groups:
- Uncategorised
Syntax
- Syntax:
- buttonSetAction [idc, code]
- Parameters:
- idc: Integer - control ID
- code: String - code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, {player exec "reply.sqs"}]
Additional Information
- See also:
- buttonAction
Notes
-
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