camSetTarget: Difference between revisions
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| Set the target object or position where the given camera should point at.Needs the call of [[camCommit]] to be conducted. |= Description | | Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. |= Description | ||
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|s2= camera '''camSetTarget''' position |= Alternative Syntax | |||
|p21= camera: [[Object]] - object of type "camera" |= Parameter 1 | |||
|p22= position: [[Position3D]] - target location |= Parameter 2 | |||
|r2= [[Nothing]] |= Return value | |||
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|x1= < | |x1= <code>_camera camSetTarget [[player]]</code> |= Example 1 | ||
|x2= <code>_camera camSetTarget [2540,1503,26]</code> |= Example 2 | |||
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Revision as of 10:28, 8 October 2006
Description
- Description:
- Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camera camSetTarget target
- Parameters:
- camera: Object - object of type "camera"
- target: Object - target location
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- camera camSetTarget position
- Parameters:
- camera: Object - object of type "camera"
- position: Position3D - target location
- Return Value:
- Nothing
Examples
- Example 1:
_camera camSetTarget player
- Example 2:
_camera camSetTarget [2540,1503,26]
Additional Information
- See also:
- See also needed
Notes
-
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