BIS fnc exportCfgVehiclesAssetDB: Difference between revisions

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m (Text replacement - "|gr1 = Debug |GROUP1=" to "|gr1 = Diagnostic |GROUP1=")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Diagnostic |GROUP1=
|gr1 = Diagnostic |GROUP1=
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| Copies [[:Category:CfgVehicles|CfgVehicles]] information to clipboard in wiki format. |DESCRIPTION=
| Copies [[:Category:CfgVehicles|CfgVehicles]] information to clipboard in wiki format. |DESCRIPTION=
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| [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] |SYNTAX=
| [side, category] call [[BIS_fnc_exportCfgVehiclesAssetDB]] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[0]  [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EAST]]}}
|x1= <code>[0]  [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles EAST]]}}
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[]    [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Other]]:}}
[]    [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Other]]:}}
{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> |EXAMPLE1=
{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code> |EXAMPLE1=
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|exec= spawn |Execution=
|exec= spawn |Execution=

Revision as of 23:10, 16 January 2021

Hover & click on the images for description

Description

Description:
Copies CfgVehicles information to clipboard in wiki format.
Execution:
spawn
Groups:
Diagnostic

Syntax

Syntax:
[side, category] call BIS_fnc_exportCfgVehiclesAssetDB
Parameters:
side: Array or Number - (default: [4,5,6,7,8,9]) can be:
  • 0: OPFOR / CSAT
  • 1: BLUFOR / NATO
  • 2: Independent / Guerrilla
  • 3: Civilian
  • 4: Unknown
  • 5: Enemy
  • 6: Friendly
  • 7: Logic
  • 8: Empty
  • 9: AmbientLife
see side.
category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:
  • 0: civilian units
  • 1: structures
  • 2: ruins and wrecks
  • 3: equipment
  • 4: objects
  • 5: VR
  • 6: animals
Return Value:
Nothing

Examples

Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life

Additional Information

See also:
sideCfgVehicles config side valueBIS_fnc_exportCfgGroupsBIS_fnc_exportCfgHintsBIS_fnc_exportCfgMagazinesBIS_fnc_exportCfgPatchesBIS_fnc_exportCfgVehiclesBIS_fnc_exportCfgWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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