ctrlSetText: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | ofp |= Game name | ||
|1.5|= Game version | |1.5|= Game version |
Revision as of 11:59, 2 August 2006
Description
- Description:
- Set the text of a control of the currently active user dialog. This command can be used for static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path. Read Dialog Control for more information about user dialogs and controls.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ctrlSetText [idc, text]
- Parameters:
- idc: Integer - control ID
- text: String - text or image path, depending on the control type
- Return Value:
- Nothing
Examples
- Example 1:
- ctrlSetText [100, "Hello world"]
Additional Information
- See also:
- ctrlText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note