BIS fnc CPWaitUntil: Difference between revisions
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Lou Montana (talk | contribs) m (Fix example) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.72 | |1.72 | ||
|gr1 = CombatPatrol | |gr1 = CombatPatrol | ||
|gr2 = Program Flow | |gr2 = Program Flow | ||
<!---|arg= local |Multiplayer Arguments=---> | <!---|arg= local |Multiplayer Arguments=---> | ||
Line 13: | Line 13: | ||
<!---|eff= local |Multiplayer Effects=---> | <!---|eff= local |Multiplayer Effects=---> | ||
| Function waits until condition becomes true. Condition is checked with given interval. | | Function waits until condition becomes true. Condition is checked with given interval. | ||
|[condition, interval] spawn [[BIS_fnc_CPWaitUntil]] | |[condition, interval] spawn [[BIS_fnc_CPWaitUntil]] | ||
|p1= condition: [[Code]] - (Optional, default {{Inline code|{ [[true]] }<nowiki/>}}) Condition to be checked | |p1= condition: [[Code]] - (Optional, default {{Inline code|{ [[true]] }<nowiki/>}}) Condition to be checked | ||
|p2= interval: [[Number]] - (Optional, default 0.5) Interval in which the condition will be checked | |p2= interval: [[Number]] - (Optional, default 0.5) Interval in which the condition will be checked | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[<nowiki/>{ [[not]] [[alive]] [[player]] }, 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code> | |x1= <code>[<nowiki/>{ [[not]] [[alive]] [[player]] }, 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code> | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
| [[waitUntil]] | | [[waitUntil]] | ||
}} | }} |
Revision as of 22:05, 17 January 2021
Description
- Description:
- Function waits until condition becomes true. Condition is checked with given interval.
- Execution:
- spawn
- Groups:
- CombatPatrolProgram Flow
Syntax
- Syntax:
- [condition, interval] spawn BIS_fnc_CPWaitUntil
- Parameters:
- condition: Code - (Optional, default
{ true }
) Condition to be checked - interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
- Return Value:
- Nothing
Examples
- Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;
Additional Information
- See also:
- waitUntil
Notes
-
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