secondaryWeapon: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (classified) |
||
Line 42: | Line 42: | ||
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | [[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | [[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | ||
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] |
Revision as of 05:40, 16 April 2008
Description
- Description:
- Returns name of vehicle's secondary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
sWeap = secondaryWeapon player
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.