Named Selection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Operation[ _]Flashpoint:[ _]Modelling(\|.*)?\]\]" to "{{GameCategory|ofp|Modelling}}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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[[Image:NamedSelection.gif|right]] | [[Image:NamedSelection.gif|right]] | ||
Some objects or vertexes need to be named in order for them to work properly. | Some objects or vertexes need to be named in order for them to work properly. | ||
This is done in the 'Named Selection' window (Alt | This is done in the 'Named Selection' window ({{KeyboardShortcut|Alt|L}}). | ||
Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br> | Standard objects like wheels, lights, etc. must be defined by their official [[ArmA: Armed Assault: Selection Translations|Czech names]].<br> | ||
User defined objects (for animations, for example) can be named anything. | User defined objects (for animations, for example) can be named anything. | ||
{{GameCategory|ofp|Modelling}} | |||
{{GameCategory|arma1|Modelling}} |
Revision as of 15:26, 24 November 2021
Some objects or vertexes need to be named in order for them to work properly.
This is done in the 'Named Selection' window (Alt + L).
Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.