everyContainer: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
||
Line 38: | Line 38: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
{{GameCategory|arma3| | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 22:06, 12 January 2021
Description
- Description:
- Returns array of all containers (uniforms, vests, backpacks) stored in given crate or vehicle. Used for accessing containers content stored in ammo box or ground holder.
- Groups:
- Vehicle Inventory
Syntax
Examples
- Example 1:
everyContainer cursorTarget;
[ ["V_PlateCarrier1_rgr",2bc06b00# 163955: dummyweapon.p3d], ["U_B_CombatUniform_mcam",2bc07900# 163954: dummyweapon.p3d] ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 20, 2017 - 12:07 (UTC)
- Yuval
-
The returned array is in the following format:
[ [containerClassname1, containerObject1], [containerClassname2, containerObject2], .... [containerClassnameN, containerObjectN] ]
Please do note that typeOf containerObjectN does not return containerClassnameN but rather the containerClass configured in config (usually "supplyN")