didJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
Line 41: Line 41:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands List}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 21:58, 12 January 2021

Hover & click on the images for description

Description

Description:
Checks if the current client Joined In Progress.
Groups:
Multiplayer

Syntax

Syntax:
didJIP
Return Value:
Boolean

Examples

Example 1:
clientDidJIP = didJIP;

Additional Information

See also:
didJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 23, 2016 - 22:33 (UTC)
Commy2
reports false in CfgFunctions with preInit = 1; even when the client joined in progress.