ctAddHeader: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)]]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
Line 46: Line 46:
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|New Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]



Revision as of 22:00, 12 January 2021

Hover & click on the images for description

Description

Description:
Adds a header line of controls according to the HeaderTemplate class. It returns an array containing header index and array of created controls in a format [<headerIndex>, [<control0>, <control1>...<control n>]].
Note that rows and headers are indexed separately.
Groups:
GUI Control - Controls Table

Syntax

Syntax:
Array = ctAddHeader Control
Parameters:
control: Control
Return Value:
Array

Examples

Example 1:
_array = ctAddHeader _control;

Additional Information

See also:
ctAddRowctClearctCurSelctSetCurSelctRowControlsctHeaderControlsctRowCountctHeaderCountctSetValuectValuectSetDatactDatactFindRowHeaderctFindHeaderRowsctRemoveRowsctRemoveHeadersctSetRowTemplatectSetHeaderTemplate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section