buttonSetAction: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 42: | Line 42: | ||
[[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]] | [[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]] | ||
[[Category:Scripting Commands ArmA|BUTTONSETACTION]] | [[Category:Scripting Commands ArmA|BUTTONSETACTION]] | ||
[[Category:Command_Group: | [[Category:Command_Group:_GUI_Control|BUTTONSETACTION]] |
Revision as of 23:23, 9 August 2006
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
- Groups:
- Uncategorised
Syntax
- Syntax:
- buttonSetAction [idc, code]
- Parameters:
- idc: Integer - control ID
- code: String - code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, {player exec "reply.sqs"}]
Additional Information
- See also:
- buttonAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note