groupSelectUnit: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
||
Line 52: | Line 52: | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 02:46, 10 January 2021
Description
- Description:
- Selects a unit from player's group. If player is the leader, the effect of this command is similar to player pressing F1, F2, F3... buttons to highlight units in his squad, after which the unit command menu is shown. If leader is AI, player will get usual communication menu to interact with the leader.
- Groups:
- Interaction
Syntax
- Syntax:
- player groupSelectUnit [unit, select]
- Parameters:
- player: Object
- [unit, select]: Array
- unit: Object
- select: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- After leaving menu, deselect all units (command menu is not opened -> no selection)
{ player groupSelectUnit [_x, false]; } forEach (groupSelectedUnits player);
- Example 2:
- Select all units when player is the leader:
{ player groupSelectUnit [_x, true]; } forEach units player;
- Example 3:
- Open communication with group leader:
player groupSelectUnit [leader player, true];
Additional Information
- See also:
- groupSelectedUnits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note