createUnit array: Difference between revisions
Jump to navigation
Jump to search
m (updated.) |
m (Reset version to 1.00 and fixed params) |
||
Line 4: | Line 4: | ||
| arma |= Game name | | arma |= Game name | ||
| | |1.00|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Creates a unit (person) of the given type (type is a name of a subclass of [[CfgVehicles]]) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM". |= Description | | Creates a unit (person) of the given type (type is a name of a subclass of [[CfgVehicles]]) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. | ||
Special properties can be: "NONE" and "FORM". |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| group createUnit [type, position, markers, placement, special] |= Syntax | | group '''createUnit''' [type, position, markers, placement, special] |= Syntax | ||
|p1= group: [[Group]] |= Parameter 1 | |p1= group: [[Group]] |= Parameter 1 | ||
|p2= type | |p2= [type, position, markers, placement, special]: [[Array]] |= Parameter 2 | ||
| [[Object]] |= Return value | | [[Object]] |= Return value |
Revision as of 14:47, 29 September 2006
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- group createUnit [type, position, markers, placement, special]
- Parameters:
- group: Group
- [type, position, markers, placement, special]: Array
- Return Value:
- Object
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note