didJIP: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3|Game name= | | arma3|Game name= | ||
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| Checks if the current client Joined In Progress.|DESCRIPTION= | | Checks if the current client Joined In Progress.|DESCRIPTION= | ||
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|x1= <code>clientDidJIP = [[didJIP]];</code>|EXAMPLE1= | |x1= <code>clientDidJIP = [[didJIP]];</code>|EXAMPLE1= | ||
| [[didJIPOwner]], [[exportJIPMessages]] |SEEALSO= | | [[didJIPOwner]], [[exportJIPMessages]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:38, 17 January 2021
Description
- Description:
- Checks if the current client Joined In Progress.
- Groups:
- Multiplayer
Syntax
- Syntax:
- didJIP
- Return Value:
- Boolean
Examples
- Example 1:
clientDidJIP = didJIP;
Additional Information
- See also:
- didJIPOwnerexportJIPMessages
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 23, 2016 - 22:33 (UTC)
- Commy2
- reports false in CfgFunctions with preInit = 1; even when the client joined in progress.