didJIP: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3|Game name=
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| Checks if the current client Joined In Progress.|DESCRIPTION=
| Checks if the current client Joined In Progress.|DESCRIPTION=
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|x1= <code>clientDidJIP = [[didJIP]];</code>|EXAMPLE1=  
|x1= <code>clientDidJIP = [[didJIP]];</code>|EXAMPLE1=  


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| [[didJIPOwner]], [[exportJIPMessages]] |SEEALSO=  
| [[didJIPOwner]], [[exportJIPMessages]] |SEEALSO=  


|  |MPBEHAVIOUR=  
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Revision as of 00:38, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks if the current client Joined In Progress.
Groups:
Multiplayer

Syntax

Syntax:
didJIP
Return Value:
Boolean

Examples

Example 1:
clientDidJIP = didJIP;

Additional Information

See also:
didJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 23, 2016 - 22:33 (UTC)
Commy2
reports false in CfgFunctions with preInit = 1; even when the client joined in progress.