isWeaponRested: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Weapons |GROUP1= | |gr1= Weapons |GROUP1= | ||
| Returns true if weapon is currently rested. |DESCRIPTION= | | Returns true if weapon is currently rested. |DESCRIPTION= | ||
| [[isWeaponRested]] unit|SYNTAX= | | [[isWeaponRested]] unit|SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> |EXAMPLE1= | |x1= <code>_rest = [[isWeaponRested]] [[player]]; </code> |EXAMPLE1= | ||
| [[isWeaponDeployed]] |SEEALSO= | | [[isWeaponDeployed]] |SEEALSO= |
Revision as of 01:43, 17 January 2021
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49
isWeaponRested player
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.