canAddItemToVest: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.04 | |1.04 | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Checks if given object can be stored into soldier's vest. | | Checks if given object can be stored into soldier's vest. | ||
| unit [[canAddItemToVest]] item | | unit [[canAddItemToVest]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= item: [[String]] | |p2= item: [[String]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|s2= unit [[canAddItemToVest]] [item, count] {{Since|arma3|1.55.133607|y}} | |s2= unit [[canAddItemToVest]] [item, count] {{Since|arma3|1.55.133607|y}} | ||
|p21= unit: [[Object]] |PARAMETER21= | |p21= unit: [[Object]] |PARAMETER21= | ||
Line 22: | Line 22: | ||
|p24= count: [[Number]] |PARAMETER24= | |p24= count: [[Number]] |PARAMETER24= | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= <code>_item = "HandGrenade"; | |x1= <code>_item = "HandGrenade"; | ||
Line 30: | Line 30: | ||
} [[else]] { | } [[else]] { | ||
[[hint]] "no room!"; | [[hint]] "no room!"; | ||
};</code> | };</code> | ||
| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToUniform]] | | [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToUniform]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:13, 18 January 2021
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count] Template:Since
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };
Additional Information
Notes
-
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