canAddItemToUniform: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.04|Game version=
|1.04


|gr1= Unit Inventory |GROUP1=
|gr1= Unit Inventory


| Checks if given object can be stored into soldier's uniform. |DESCRIPTION=
| Checks if given object can be stored into soldier's uniform.


| unit [[canAddItemToUniform]] item |SYNTAX=
| unit [[canAddItemToUniform]] item


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= item: [[String]] |PARAMETER2=
|p2= item: [[String]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]


|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2=
|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}}


|p21= unit: [[Object]]  |PARAMETER21=
|p21= unit: [[Object]]  |PARAMETER21=
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|p24= count: [[Number]] |PARAMETER24=
|p24= count: [[Number]] |PARAMETER24=


|r2= [[Boolean]] |RETURNVALUE2=
|r2= [[Boolean]]


|x1= <code>_item = "HandGrenade";
|x1= <code>_item = "HandGrenade";
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} [[else]] {
} [[else]] {
[[hint]] "no room!";
[[hint]] "no room!";
};</code> |EXAMPLE1=
};</code>




| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |SEEALSO=
| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]]


|  |MPBEHAVIOUR=
|  |MPBEHAVIOUR=

Revision as of 00:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count] Template:Since
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAddcanAddItemToBackpackcanAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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