enableInfoPanelComponent: Difference between revisions
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| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] |SEEALSO= | | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] |SEEALSO= | ||
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Revision as of 14:17, 17 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note