isLaserOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.78 | |1.78 | ||
|arg=local |Multiplayer Arguments("local" or "global")= | |arg=local |Multiplayer Arguments("local" or "global")= | ||
|eff=global | |eff=global | ||
|serverExec | |serverExec= | ||
|gr1= Weapons | |gr1= Weapons | ||
| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units | | Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units | ||
| '''isLaserOn''' vehicle | | '''isLaserOn''' vehicle | ||
|p1=vehicle: [[Object]] | |p1=vehicle: [[Object]] | ||
|x1= <code>_on = [[isLaserOn]] _vehicle;</code> | |x1= <code>_on = [[isLaserOn]] _vehicle;</code> | ||
| [[Boolean]]: True when laser is on, otherwise false | | [[Boolean]]: True when laser is on, otherwise false | ||
| [[enableIRLasers]] [[isIRLaserOn]] | | [[enableIRLasers]] [[isIRLaserOn]] | ||
}} | }} |
Revision as of 00:42, 18 January 2021
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
_on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
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