isDedicated: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1 = Multiplayer |GROUP1=
|gr1 = Multiplayer






| Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]]. |DESCRIPTION=
| Return [[true]] if the machine (executing the command) is a dedicated multiplayer server. In single player returns [[false]].


| '''isDedicated''' |SYNTAX=
| '''isDedicated'''


|p1= |PARAMETER1=  
|p1=


|p2= |PARAMETER2=  
|p2=


|p3= |PARAMETER3=  
|p3=


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]




|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>|EXAMPLE1=
|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>




| [[isServer]], [[hasInterface]] |SEEALSO=
| [[isServer]], [[hasInterface]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 00:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Return true if the machine (executing the command) is a dedicated multiplayer server. In single player returns false.
Groups:
Multiplayer

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};

Additional Information

See also:
isServerhasInterface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 21, 2014 - 14:54 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };