handgunItems: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= global | |arg= global | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Returns array with all items assigned to the [[handgunWeapon]] except magazines. Use [[handgunMagazine]] command for the latter. This command is used for infantry weapons only. | | Returns array with all items assigned to the [[handgunWeapon]] except magazines. Use [[handgunMagazine]] command for the latter. This command is used for infantry weapons only. | ||
| '''handgunItems''' unit | | '''handgunItems''' unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod] | | [[Array]] - [silencer, laserpointer/flashlight, optics, bipod] | ||
Line 25: | Line 25: | ||
] | ] | ||
<nowiki>*/</nowiki> | <nowiki>*/</nowiki> | ||
</code> | </code> | ||
| [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]] | | [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:39, 18 January 2021
Description
- Description:
- Returns array with all items assigned to the handgunWeapon except magazines. Use handgunMagazine command for the latter. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- handgunItems unit
- Parameters:
- unit: Object
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
handgunItems player; /* [ "muzzle_snds_L", //silencer "", //laser "", //optics "" //bipod ] */
Additional Information
- See also:
- addHandgunItemremoveHandgunItemremoveAllHandgunItemsweaponAccessoriesweaponAccessoriesCargoprimaryWeaponItemssecondaryWeaponItemsweaponsItemsbinocularItemsweaponsItemsCargo
Notes
-
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