ppEffectCreate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Camera Control | |gr1= Camera Control | ||
| Creates [[Post process effects]] specified by effect name and priority. Supported effects are:<br> | | Creates [[Post process effects]] specified by effect name and priority. Supported effects are:<br> | ||
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* [[Post_process_effects#ColorInversion|"ColorInversion"]] | * [[Post_process_effects#ColorInversion|"ColorInversion"]] | ||
| | | '''ppEffectCreate''' [name, priority] | ||
| | |p1= [name, priority]: [[Array]] | ||
|p2= name: [[String]] - name of effect type. | |||
| [[Number]] - | |p3= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail. | ||
|s2= '''ppEffectCreate''' [<nowiki/>[name1, priority1],...] | | [[Number]] - handle or -1 if failed | ||
|s2= '''ppEffectCreate''' [<nowiki/>[name1, priority1],...] | |||
|p21= [name1, priority1]: [[Array]] |PARAMETER21= | |p21= [name1, priority1]: [[Array]] |PARAMETER21= | ||
Line 35: | Line 35: | ||
|p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|PARAMETER23= | |p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|PARAMETER23= | ||
|r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed | |r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed | ||
|x1= <code>_ppGrain = [[ppEffectCreate]] ["filmGrain", 2005];</code> | |x1= <code>_ppGrain = [[ppEffectCreate]] ["filmGrain", 2005];</code> | ||
| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] | | [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:11, 18 January 2021
Description
- Description:
- Creates Post process effects specified by effect name and priority. Supported effects are:
- Groups:
- Camera Control
Syntax
- Syntax:
- ppEffectCreate [name, priority]
- Parameters:
- [name, priority]: Array
- name: String - name of effect type.
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
- Return Value:
- Number - handle or -1 if failed
Alternative Syntax
- Syntax:
- ppEffectCreate [[name1, priority1],...]
- Parameters:
- [name1, priority1]: Array
- name: String - name of effect type.
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
- Return Value:
- Array of Numbers [handle1, ...] or Nothing if failed
Examples
- Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
- Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For some examples, check this topic - Lou Montana
Bottom Section
- Posted on July 24, 2015 - 04:08 (UTC)
- Raymix
- "wetDistortion" only works if handle is used. Arma 3 (1.48.131561)