BIS fnc respawnGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Respawn |GROUP1=
|gr1= Respawn


| Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member. |DESCRIPTION=
| Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.


| [oldUnit, newUnit] call [[BIS_fnc_respawnGroup]] |SYNTAX=
| [oldUnit, newUnit] call [[BIS_fnc_respawnGroup]]


|p1= oldUnit: [[Object]] |PARAMETER1=
|p1= oldUnit: [[Object]]


|p2= newUnit: [[Object]] |PARAMETER2=
|p2= newUnit: [[Object]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}}
|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}}
[[params]] ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
[[params]] ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code> |EXAMPLE1=
[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code>


|exec= spawn |EXECUTION=
|exec= spawn |EXECUTION=


| [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]]
| [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]]
[[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]] |SEEALSO=
[[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]]
}}
}}


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 23:40, 17 January 2021

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section