enableInfoPanelComponent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.72 | |1.72 | ||
|gr1= Custom Panels | |gr1= Custom Panels | ||
| Controls availability of component to given object info panel. | | Controls availability of component to given object info panel. | ||
| unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | | unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
|p1= unit: [[Object]] - the concerned vehicle | |p1= unit: [[Object]] - the concerned vehicle | ||
|p2= panelID: [[String]] - "left" or "right" can be used as panel names | |p2= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|p3= componentClassOrType: [[String]] | |p3= componentClassOrType: [[String]] | ||
|p4= enable: [[Boolean]] | |p4= enable: [[Boolean]] | ||
| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | |s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] | ||
|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | |p21= unit: [[Object]] - the concerned vehicle |PARAMETER21= | ||
Line 33: | Line 33: | ||
|p25= enable: [[Boolean]] |PARAMETER25= | |p25= enable: [[Boolean]] |PARAMETER25= | ||
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
|x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | |x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | ||
<nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code> | <nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code> | ||
| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] | | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] | ||
}} | }} | ||
Revision as of 00:37, 18 January 2021
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
-
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