setWantedRPMRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code> | |x1= <code>[[vehicle]] [[player]] [[setWantedRPMRTD]] [2500, 30, 0];</code> | ||
| [[setEngineRPMRTD]] |SEEALSO= | | [[setEngineRPMRTD]] |SEEALSO= |
Revision as of 21:44, 17 January 2021
Description
- Description:
- Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setWantedRPMRTD [value, time, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- value : Number - engine RPMs
- time : Number - time to reach desired RPMs (seconds)
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];
Additional Information
- See also:
- setEngineRPMRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note