Game Logic: Difference between revisions

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m (Game logic is only always local if placed in mission editor... not if created via scripting!)
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'''Description:''' Game logic.
'''Description:''' Game logic.


'''Note:''' In multiplayer, a game logic will always be local to the host computer. This works on both dedicated and player-hosted servers.
'''Note:''' In multiplayer, a game logic will always be local to the host computer, if it was placed in the mission editor. This works on both dedicated and player-hosted servers.
 
If a game logic is created via scripting after mission start, then the logic will be local to the client that created it.
[[Category: Types]]
[[Category: Types]]

Revision as of 23:46, 5 August 2008

Description: Game logic.

Note: In multiplayer, a game logic will always be local to the host computer, if it was placed in the mission editor. This works on both dedicated and player-hosted servers.

If a game logic is created via scripting after mission start, then the logic will be local to the client that created it.