setSoundEffect: Difference between revisions

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| Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. |= Description
| Defines the different sound effects.
 
Sound / voice plays a 2D / 3D sound from CfgSounds.
 
SoundEnv plays an enviromental sound from CfgEnvSounds.
 
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. |= Description
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Revision as of 20:46, 14 September 2006

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
trigger or waypoint: Object
sound: String
voice: String
soundEnv: String
soundDet: String
Return Value:
Nothing

Examples

Example 1:
trigger setSoundEffect ["Alarm", "", "", ""]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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