addVest: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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Revision as of 10:32, 18 January 2021

Hover & click on the images for description

Description

Description:
Create a new vest and try to link it into vest slot.
Groups:
Unit Inventory

Syntax

Syntax:
unit addVest type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
player addVest "V_TacVest_blk_POLICE";

Additional Information

See also:
removeVestvest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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