setEngineRPMRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| TKOH | | TKOH | ||
|gr1= RTD | |gr1= RTD | ||
|1.00 | |1.00 | ||
| game2= arma 3 |Game2name= | | game2= arma 3 |Game2name= | ||
|version2=1.34|Game 2 Version= | |version2=1.34|Game 2 Version= | ||
Line 16: | Line 16: | ||
* engine index 2: engine #3 | * engine index 2: engine #3 | ||
* engine index -1: all engines | * engine index -1: all engines | ||
{{Feature|afm}} | {{Feature|afm}} | ||
| helicopterRTD '''setEngineRPMRTD''' [value, engineIndex] | | helicopterRTD '''setEngineRPMRTD''' [value, engineIndex] | ||
|p1= helicopterRTD: [[ObjectRTD]] - helicopter | |p1= helicopterRTD: [[ObjectRTD]] - helicopter | ||
|p2= value: [[Number]] - desired RPMs | |p2= value: [[Number]] - desired RPMs | ||
|p3= engineIndex: [[Number]] - engine index | |p3= engineIndex: [[Number]] - engine index | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>(vehicle player) setEngineRPMRTD [6500, -1];</code> | |x1= <code>(vehicle player) setEngineRPMRTD [6500, -1];</code> | ||
| [[setWantedRPMRTD]] | | [[setWantedRPMRTD]] | ||
}} | }} |
Revision as of 11:11, 18 January 2021
Description
- Description:
- Instantly set a helicopter's engine RPMs to the given value.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setEngineRPMRTD [value, engineIndex]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number - desired RPMs
- engineIndex: Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setEngineRPMRTD [6500, -1];
Additional Information
- See also:
- setWantedRPMRTD
Notes
-
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